GAMES. JOBS. BEER. Booth Tour | GDC 2018 | Unreal Engine

GAMES. JOBS. BEER. Booth Tour | GDC 2018 | Unreal Engine


[THEME MUSIC PLAYING] [MUSIC PLAYING] DANIEL KAYSER: Hey, what’s up? Daniel Kayser here with
Community Manager Amanda Bott at the GAMES. JOBS. BEER. Booth at GDC 2018 to
take you on a tour. [MUSIC PLAYING] All right. I’m joined now by
David from inXile to talk about The Bard’s Tale
IV, who is here in the booth. David, it’s good to see you. Tell us what you
guys are showing off. DAVID ROGERS: We’re showing
off The Bard’s Tale IV– Barrows Deep. DANIEL KAYSER: Nice. DAVID ROGERS: It’s been 30 years
since the last true Bard’s Tale game got released when the mad
god Tarjan levelled Skara Brae. And now we pick up
where it left off. 100 years later, Skara
Brae’s been rebuilt, new evil forces have
risen, and it’s up to you to recruit a band of
adventurers engaged in deep, turn-based
party-on-party combat, solve puzzles, meet our cast
of fully voiced characters, and save the world! AMANDA BOTT: I’m with
Vlad of DarkStar, and he’s showing Sinner. So tell us a little bit about
Sinner and what you’re showing. VLAD TSOPLJAK: All right. Sinner is like a Dark Souls
inspired boss battler game. Think Shadow of Colossus, Fury. The way the game works, there
are eight bosses in total, but once you start,
you get access to seven right
from the beginning. And the trick is you
can pick and choose which ones you want to
fight in which order, but each boss requires a
specific sacrifice to them. It’s a level-down
mechanic, where as you progress
through the game, you get weaker and
weaker and weaker, because all of the
sacrifices are permanent. AMANDA BOTT: It sounds
pretty grueling. Like, already, is
anybody getting through and beating these bosses? VLAD TSOPLJAK: Yeah, nobody
has beaten anyone yet. DANIEL KAYSER: All right,
I’m joined now by Navin from Studio Wildcard to
talk about all things ARK, which is the talk of GDC. Thanks for joining us. Tell us what’s
happening with ARK. NAVIN SUPPHAPHOLSIRI:
Yeah, I mean we’ve got a pretty big year
with ARK Park, ARK mobile. We have an expansion coming
out at the end of this year, and we’ve got Pixar. So we’ve got a lot of huge
titles coming out for 2018. AMANDA BOTT: I’m with
Pete of White Paper Games. They’re working
on The Occupation. So how’s it going? PETE BOTTOMLEY: Sure, yeah. The show has been great. Definitely a huge thank you
to Epic for having us here. It’s been one of the best
shows that we’ve done. Great conversation
that we’ve had. And just being at GDC,
developers seeing your work and the Epic guys kind
of providing feedback on everything, we’re
just getting a whole host of knowledge and just feedback
into the game when we get home. It’s exciting. DANIEL KAYSER: All right. I’m joined now by Yang Bing, who
is showing off Lost Soul Aside, one of the most anticipated
games in the industry right now. Thanks so much for
joining us, and tell us all about the game
being here at GDC. YANG BING: Yeah, thank you. I actually am very
happy to be here to show my game
live to the players and to the other developers. DANIEL KAYSER: Fantastic. What have people been
saying once they’ve had a chance to play the game? YANG BING: They say
that this is awesome and you are doing insane work. And the people, maybe
developers have came to me and asked about
something like technology and how I use the Unreal
to make this game by myself and by my small team right now. It’s terrific. It’s my pleasure
to introduce them, to exchange the experience
and the ideas with each other. AMANDA BOTT: Hi,
we’re here with Miko from Cornfox & Bros.
with Oceanhorn 2. So tell us what
you’re showing today. MIKO KIURU: Well, we
have a big jungle area that we are showing to people. It’s one of the larger
areas in the game. AMANDA BOTT: Are you getting
a lot of great reception? I know the booth
has been very busy. I feel like there are a
lot of folks coming over. Are you getting a
lot of attention? MIKO KIURU: Yeah, we
like the attention. This has been a really
great experience for us. AMANDA BOTT: So I’m with
Alanay of Turtleneck Studios. They’re making RITE of ILK. So what are you demonstrating
in the booth today? ALANAY CEKIC: We have
a 10-minute demo. It’s a timer-based demo. And it’s about our game. You’re just going to
play through all of it from start to a
certain area that we built for it right here. So. AMANDA BOTT: Have
you been getting a lot of great feedback? ALANAY CEKIC: Yeah,
great feedback, but also just different
people, maybe interest from publishers
or media and stuff like that, which is also
a nice addition to it. [MUSIC PLAYING] AMANDA BOTT: Thanks for checking
out the GDC booth with us. For all things Engine-related,
visit UnrealEngine.com. [MUSIC PLAYING]

8 thoughts on “GAMES. JOBS. BEER. Booth Tour | GDC 2018 | Unreal Engine

Leave a Reply

Your email address will not be published. Required fields are marked *