How to Deal with Camping (And How to Camp) – Smash Ultimate

How to Deal with Camping (And How to Camp) – Smash Ultimate

Whether we love it or hate it, camping is
in Smash. OK who am I kidding? Everyone hates this frustration-inducing,
braincell-robbing mechanic. But it’s something that needs to be talked
about, as merely complaining won’t solve anything. This video will show you how to deal with
those pesky Young Links who time people out and probably hate themselves. Also, I’ll be giving some pointers for you
weirdos who want to camp, yourselves. Unlike most of my guides, this will cover
both the receiving and giving ends of the subject. Now before you nuke my front porch for encouraging
this stuff, I want to point out that defensive play is a good strategy at times. The last thing a frustrated opponent who’s
down two stocks would want is somebody to run circles around them and being pretty much
unhittable. It’s a great way to capitalize on a lead
or force people to approach. Wait, why do I suddenly see a bunch of pitchforks
and torches outside my window? That said, I’m not defending the ethics
of camping. While I think it’s smart at times, I rarely
find it fun to watch. I mean, why else would everybody complain
about Olimar? Regardless, part 1 of this video will be the
happier section. Here, my friends, is how to deal with camping. First, I gotta warn you of the approach that
you should almost never consider when fighting these stinky stinkers. Don’t run in like an idiot with no plan. It’s important to be smart about your approach
without letting your emotions affect how you do it. See, getting emotional is one of the worst
things you can do when fighting campers. Why? Well, because it’s exactly what they’re
baiting you to do. You’re just giving them what they want. It’s like if some bully came up and made
fun of you in middle school and you just told them to shut up or I’ll tattle-tale on my
Roblox girlfriend. They’d obviously laugh because you’re
feeding into their rage fuel. Be calm and realize that playing defensive
is just a strategy. It’s no less possible to deal with than
aggression or any other playstyle. It might be harder to handle, but I don’t
think getting angry is making it any easier. Ideally, the best way to deal with camping
is to One, know what the opponent is gonna do when you approach them and Two, know how
to punish them for it. This explanation is kinda simplified, but
it is good to learn, especially at relatively low-level. To do this, first, play footsies and gather
data. This is your best bet for learning information
about the opponent’s defense. What it means is that instead of running in
with a grab because your antsy brain says that Link is totally gonna shield, you’ll
want to more safely collect information for how they deal with your aggression. Some examples of ways to “download” opponents
like this are crossups, dash dances, empty hops (especially if you weave back),
and run up shield. They’re all pretty safe while also threatening. Through these deceptive approaches, you can
learn about the opponent’s go-to options when you hold forward against them. Like if this Link always rolls behind you
when you run up, it’ll be good information to have in the future. I recommend mixing up how you approach, since
decent defensive players like to sniff out your most common methods if you’re too predictable. So, if you jumped towards them last time,
try approaching more grounded next. A good thing to realize is that defensive
players often choose to set up their wall at the edge of the stage, meaning they technically
don’t have very good stage positioning. This is beneficial to you because when you
do decide to approach, they won’t have as many options to deal with it as if they had
center stage. Now, let’s say you’ve done a few different
approaches and have taken some mental notes on this Samus’s reactions. You’ve determined that she likes to up b
when you’re above her, shield when you run towards her, forward air when you jump towards
her, and hold shield when you space something obviously safe on block. Now it’s time to counterplay. For example, knowing she’s going to forward
air can be beaten by a double jump, where you can land with a punish afterwards. I’m not gonna go into detail on how all
500 characters can optimally beat all these options, so I’ll leave it up to you to brainstorm
that yourself. But it’s at least somewhat important to
note that the campy player can always change what they do based on their knowledge that
you’re figuring them out. A common mixup they’ll go for when you’re
expecting a defensive option, for example, is shooting a charge shot to throw you off
guard. This is where a lot of frustration comes from
fighting against this playstyle because after you’ve worked so becking hard to get information
on them, you’ll realize that all that data is also in the opponent’s mind and they’re
starting to do new annoying things. But don’t think too hard about this at first. I suggest adopting the mindset of “The opponent
has to prove to me they’re willing to mix up their “I’m reacting to your approach”
option before I even consider that they’ll do something else.” If you know for sure that Samus has been
shielding when you run up to her, go for a shield beating option with no hesitation,
like shield pressure, shielding then spot dodging to avoid a grab, grabbing, anticipating
a spot dodge, whatever. Only worry about her doing something else
when the time comes that she actually does do something else. This gets even more complicated, but it might
be good to know that many low-mid level players don’t even really think about mixing up
their camping game all that much. Just, when you’re fighting really good campers,
be sure to think a little bit outside the box about how to use the data you got from
approaching. Another way to deal with slower players is
to call out their retreating habits. It’s good to know exactly when they like
go to scout camp so you can stuff ‘em out before they even start. Let’s take this Young Link, for example. Every time I apply shield pressure to him,
he seems to want nothing to do with it, and just rolls away into shooting arrows. I can cover this by pressuring his shield
and then chasing his retreat with a dash attack. It’s a lot easier to punish a campy player
when they’re not ready for you to mess with them. It’s also good to know an opponent’s purpose
for camping. Many people don’t play defensive for zero
reasons. Perhaps they’re trying to bait an approach,
in which case, you may want to be careful about how and when you rush in. Or they could be gathering information that
could lead to a successful approach from them. An example of this would be a Pikachu player
who camps with thunder jolts to pinpoint how you normally deal with the projectiles and
punishes accordingly. Another motive for camping is capitalizing
on a lead, which means that the threat of an approach from the opponent would less prevalent. Or people could be camping just because it’s
arguably optimal for their character, such as a lot of Young Links. Knowing why someone camps can help you understand
what kind of patterns they’ll have. Going back to the Piakchu example, you’ll
be able to know that the yellow rat player’s gonna most likely switch from defensive to
aggressive play at some point, because that’s simply the nature of how the character works. You’ll also know to be careful dealing with
t-jolts as you won’t want to always react to them the same. If you know the opponent’s camping just
to capitalize on a lead, you’ll be able to formulate a plan for approaching without
there being much of a threat for the other player taking initiative by surprise. It’s also good to note that different players
of the same character generally have similar ideas as to why they should camp. So, let’s say you successfully get in and
land that satisfying first hit on the ultra-boring loser opponent. Now’s the time for you to abuse the shtink
out of their disadvantage. Many camping characters are designed to have
bad disadvantages such as the Belmonts, R.O.B., Sonic, and even Snake to an extent. The only scary option the Links have to get
out is down air, which can be punishable if you read it. And Samus has bombs, but just hitting her
before she can use them is pretty effective. Also, I’ve found that many defensive players
also have defensive combo-breaking habits, so be on the lookout for air dodges or shields
during your combos, strings, and juggles. They may try to set up camp again after disadvantage,
too, which just brings me back to the point on calling out their retreating patterns. But perhaps the most simple and effective
way to deal with camping is to get a lead. It’s hard, but totally worth it if you don’t
want to play the other person’s game anymore. This will force them to approach, and you
can even camp ‘em back to get that sweet, gamer revenge. In fact, that’s my last tip. Camp them back. If your opponent’s just shooting stuff at
you, use that time to charge something. I find this super helpful against characters
who camp without projectiles, such as Lucina or Sonic. It’s a very simple but effective tactic that
can frustrate the opponent and make them approach. Overall, you mainly just want to play smart. Don’t get tilted, don’t run into things
that shouldn’t hit you, take your time, formulate a plan, take an IQ test mid-game,
and be unpredictable. OK now onto part 2 of the video (It’s already
been this long?) So, your goal when camping, as you may have
guessed, is to be as obnoxious as possible. Tilted opponents almost always play sloppier
and are much more likely to be aggressive. This means that you can just sit back, relax,
and let the other player come to you with moves that are given as much thought as Nintendo’s
online service. How do you be annoying? A good way is to play exactly how the opponent
doesn’t want you to play. One method of doing this is by gathering all
the data on how they like to approach. If they typically jump in, for example, stuff
their jumps. Then when you can see that they’re flustered
and don’t want to jump in anymore, just continue standing there, forcing them to make
the effort to come to you, and then react to their new approach option. Another annoying thing is edgeguarding repeatedly
with Nikita as Snake. It’s very difficult to avoid for a lot of
characters and doesn’t even require much effort. Why did I mention that move kinda randomly? Because it demonstrates just what you’re
gonna want to aim for to achieve maximum obnoxiousness. Make the opponent feel like they have to work
so much harder than you. It’ll cause them to rationalize in their
head that you’re an idiot who’s just winning because you have a stupid playstyle. Who’s smarter? The guy who has to come up with a detailed,
thought-out plan for approaching, or the loser who pushes b. I know this is borderline bullying, but hey…I
have no witty comeback for this, I’m sorry to all the victims of lame playstyles, Pac-Man
isn’t fun to fight, you’re right. Your best bet in terms of stage choice is
somewhere big, like Town and City or Kalos. These give you much more space to set up camp
and less of an opportunity for the opponent to corner you. Should you pick FD? The stage has positives and negatives for
camping. For one, the opponent can’t retreat to platforms,
making them forced to interact with your degenerate strategy. But on the other hand, like I said a while
ago, your character’s disadvantage probably sucks, and you won’t have any platforms
to potentially mix up your escape. So, I recommend picking it if you’re confident
that you’d be able to gain more from annoyingly camping than you’ll lose from getting put
in disadvantage. Or if the opponent’s character is weak on
FD, that’s always a good reason to pick it. It’s important to realize that you probably
shouldn’t play defensive throughout the whole match. I mean, if it works, then cool, keep doing it. But a decent amount of people can figure out
your camping strategy pretty well over time, so you might want to mix in a little aggression
to be less telegraphed. I mean, you can only be so unpredictable when
you have to react to a million different approaches. Also, you don’t want to get arrested for
making every opponent cry from camping the whole match, that’s just not cool. Finally, the last protip I’ll give you for
camping is to charge stuff offstage. If you’re Samus, Pacman, Shiek, etc., it
can be beneficial to charge projectiles when the opponent can’t mess with you. You can do this after getting thrown offstage
to force them to edgeguard. Then the next time they edgeguard to specifically
cover your charging, you can mix it up by not charging. And that’s camping, fellas. Even though it’s absolutely abysmal to watch
and can put a 3-day old to sleep, the whole concept is still an aspect of Smash. So, don’t shy away from learning how to
combat or even abuse it. Oh, and if this video creates a rise in Olimar
mains, I guess I’ll officially retire from the game.

100 thoughts on “How to Deal with Camping (And How to Camp) – Smash Ultimate

  1. Even though Inkling has the tools to camp decently well, I like kicking things too much to camp….
    But I do like just stopping and watching my opponent just sail over head expecting me to jump or dash or do literally anything. Standing still should be the worst tactic, but is also is the best mindgame.

  2. I fricking hate it so fricking much, incineroar just sits there and waits for me to do like 17 hit combo on him, doing 20% and then he just side Bs and does 46% it’s like WHAT THE FRICK GET THE FRICK OUT OF HERE YOURE BROKEN, I CANT EVEN TOUCH THE GROUND YOURE SPAMMING SIDE B

  3. (ganon main)
    my favorite way to aproach is to just not i like just staying still and parrying their projectiles they usually give up on camping and try to play the game but they usually can't hence the camping

  4. I got camped hard by a Sonic main just yesterday night.

    It all started in a battle arena after I won the match and that was when he joined and became next in line. While we were battling he managed to kill me and once I respawned that's when it happened. He used up special and then airdodged downward in order to get down faster, then he bounced on the spring then immediately used Down B in order to change his momentum to stay in the air longer and he did that for the entire game. I couldn't really do anything because I was playing Pac-Man and one of his main weaknesses are really fast characters, he was high in the air forcing me to either approach him and just get punished for it or wait for him to land only for him to do it again and land on the otherside of the stage. Not only that, after I managed to get close to him after he landed again, I threw my bonus fruit at him only for him to catch it and keep it in his hand for the rest of the match preventing me from using Pac-Man's best special move which also means I can't use Bell in order to stun him. He ended up just killing me instead of camping during the last two minutes of the game (the full game time was 8 minutes) with all 3 stocks of his stocks left and at 189% too. The worst part is that I forgot to save the replay so I can't prove that this happened nor upload it to shared content to look back and laugh about this experience which is sad 🙁

  5. Honestly if somebody wants to camp or rather play a defensive based playstyle, then I just play their game… let's use Zelda players as an example, they're typically not very good (talking Elite smash Zeldas here)… you see, a Zelda who is constantly running away throwing forward smashes and nayru's love on all of your approaches, will not get anything done if you just stop playing their game for a bit… because eventually they'll wanna play the game they paid $60 for… and when they start actually playing, they'll be playing right into your hand… you see camping is a playstyle set up for it's own fall, as long as you have the patience… sure you may have to play a little lame at first, but as soon as you notice that playstyle, just play along, eventually the match will become less boring than it normally would be…

  6. When Sonic is considere a camper but i actually use him to rush throught campers since i can actually attack them before they get a chance on his projectile or attack.. curious (?)

  7. I swear, I was doing Olimar’s Classic Mode run (because I’m a completionist), and I was berating Olimar the whole way through. How the heck do people have fun with that character?

  8. You're so contradicting. I dont have a torch or a pitch fork. But your video popped up on my youtube time line and I was intrigued. But for you to say camping is done by ppl who hate themselves.. like you know camping has its perks and its cons.. you even listed them in the beginning of the video. I feel like if the game allows it, it's not cheating or cheap. Like yall mfs that get mad when you lose, yall need to shut the fuck up and get over it. Do like this guy. Come up with a strategy and get the fuck over it.

  9. The way I see it is, if someone can't figure out how to jump over a missile, I'm going to keep shooting missiles! I also like how few people can keep their composure when I start jumping and shooting missiles/lasers, as if having a gun means I don't have legs.

  10. My main problem is with the Belmont’s because they spam side b and neutral b and then when I get near them they spam their whip/chain

  11. Video: Get a lead on the game
    Me: what if the spammer has the lead, or either me/both of us are on last stock, what do I do?

  12. Hmmm… this makes me realize I'm an odd Samus player. I'm not much of a camper. I like attacking head on more. And occasionally mixing it up with some camping. There's just something satisfying about KOing an opponent with the first hit of neutral air because it is deceptively strong.

  13. How to deal with campers:
    Play a character with a reflector
    Play a character with super armor
    Hang on the edge to bait them over
    Just leave the f∆cking match

    How to camp:
    Play young link and abuse the b button

  14. I actually don’t even like camping, even as a Zelda main. I prefer to play aggressive. But still a helpful video, none the less.

  15. i noticed my wii fit trainer friend pretty much always started games by running to the ledge, throwing the soccer ball at the stage, and deep breathing
    which is why i now have a pichu clip of killing a wii fit at like 38%

  16. But what if you cant approach because isabelle sits behind her rocket and jumps up and down while spamming fair and then also spamming fishinghook

  17. I don't hate camping
    I think it's ridiculous to hate something that requires as much technical and predictive skill as an aggressive gameplan
    option coverage at a range is itself a challenge
    it can be frustrating to play against, but people who call it "brainless" are knee deep in their own salty tears
    I like watching hyper-aggressive characters get completely stuffed out by patient, methodical space control and zoning

  18. it's called zoning, it's been a thing for over 20 years but you smash kids are angry about it? Fucking deal with it, there are plenty of options in the game 🙂

  19. My friend was a spammer so I put myself into an amibo of my main, (gannon) taught it how to be disrespectful and when it could beat me every time, I put it in a team match with the most campy spammy characters in the game all at once. Needless to say my friend's spirit was broken.

  20. I don’t like playing hyper aggressive 24/7 and playing like my opponents just killed my family so according to the internet I’m automatically a camper. So I am here to see what I’m doing wrong as one and how to play lame as character that has no projectile.

  21. Sonic and Lucina camp? I never heard that.

    No seriously how do you even you camp with those two, you don't have a projectile with them.

  22. I was playing against a fox. Last stock for both of us. He was camping with his gun and I was in the other corner t bagging at 190%.

    I won the match.

    I was pretty much high percentage already, I didn’t mind. lol

  23. I'm really having trouble againt a few camping players but mostly these mii gunners with infinite projectiles and forward air or neutral(I forgot which Ariel puts the beam out). As you can probably guess I play dedede and it's pretty frustrating. If they approach they can just use the aerial to space me out. I switched to yoshi after but still had similar issues.

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