How To Outplay HARD CAMPING Junglers EVERY TIME – League of Legends

Hey summoners and welcome to another
ProGuides video. My name is Kristoph and in this video we’re going to be talking about
how to prevent yourself from getting camped, and what to do when you when you get camped, and also how to
recover from certain mistakes you make when you’re getting camped. A lot of you guys have asked for it and
we’re here to deliver. It’s without a doubt one of the most frustrating
experiences and it’s definitely something we all run into at some point.
Feel free to leave comments or feedback down below and also let us know what
you want on our next video. Also before we get into the video, I want you guys to check
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So, don’t miss out on this opportunity, and see hugh improvemnts to your rank using
the link below. Alright, now let’s get started. Getting camped is never a fun experience.
A lot of players struggle and don’t know what to do in these situations
and understandably so. People would often say “just farm,” but many times even that’s
not possible. Just like with many things, preventing something from
happening is simply the best way to fix it. So how do you prevent yourself from getting camped? The first step is to
assess your match-up. Is it snowbally and does your opponent have good gank set-up? If either or both answers to these questions is a yes,
you’re already a prime target. Based off of this information, you need to consider changing up your gameplan.
While fighting for level 2 power-spikes and all-inning with them is a great
way to win lane, it inevitably causes your lane to push. Ironically, one of the most basic strategies
taught to help you win games might actually jumpstart your loss. So how do you know when you should
play aggressively to push for level spikes, or play passively to prevent
getting camped instead? Well, tt’s pretty simple. You need to infer where the enemy jungler is starting
their jungle route. You can take an educated guess on where the enemy jungler starts based on which laners leashed. If the
enemy top laner shows up in lane immediately when the first waves meet, while their bot lane is late to lane, it’s pretty
safe to assume that the enemy jungler has started bot side. This means that if you’re playing top lane in this situation,
you need to play respectfully and understand the enemy jungler will be able to gank you around the 3 or 4 minute mark. To avoid
this, you can either allow your opponent to push, or push hard enough early on to bounce the wave back to you. If your wave is
still pushing towards your opponent, or if the wave is frozen near the enemy turret, you make yourself vulnerable to ganks.
Manage your wave properly, and ward whenever you wave crashes. By doing so, you can waste the enemy jungler’s time if they try to
gank you. Even if the wave is close to the enemy turret, if you’ve set the wave up to bounce back to you, you’re under no pressure.
You can sit back if you think the enemy jungler wants to gank you since the wave will naturally come to you. The only risky situations
are ones where your wave is slow pushing towards the enemy turret while the enemy jungler is nearby. In these situations,
breaking freezes or even farming puts yourself in danger of a gank. Conversely, as a bot laner in this scenario, you can
go for an early ward and play aggressively. Since the enemy jungler will path top, you’re safe to aggress
and look for favorable trades. By creating advantages while the enemy jungler can’t be in your lane, this
makes it difficult for them to gank your lane when they can later. Ganking for laners who are at a health
disadvantage could potentially lead to a 2v3 outplay. A mid laner can ward one side early on and then infer
where the enemy jungler is on their clear. Based on which side they think the enemy jungler is on,
they can hug the opposite side to avoid ganks. When you’re able to control the wave, make sure
to take whatever precautionary steps you can in order to avoid getting ganked. Slow push and
crash waves before the enemy jungler arrives in your lane and by doing so, you can deep ward the
enemy jungle and know where the enemy jungler is or isn’t. Otherwise, create freezes to become
“ungankable” during your windows of vulnerability. Next, let’s talk about situations where
you can’t control the wave. You might know where the enemy jungler started and also
know their exact pathing, but you might be in a position where you can’t do anything to stop
it. After a game, you might say something like “the enemy laner just froze and I
got camped. There’s nothing I could do.” Again, there were necessary steps to prevent
this that were likely not taken. In a situation where the enemy laner has enough
of a power advantage to force a freeze, you shouldn’t push to begin with.
The only times you can safely push in such scenarios are if your jungler is nearby,
or if you have vision of the enemy jungler. In cases where the enemy jungle is using their dominance to
slow push the wave, you need to ask yourself why they’re doing so. Sometimes, it’s to hit their level-spikes and
trade aggressively. At other times, it’s to set up dives. Even when getting turret dove, a lot of responsibility lies on you
as a laner. Another thing you should think carefully about is the dive potential your enemy laner and jungler have. A combination
of Kled and Elise can be absolutely devastating. A Soraka, Kog’Maw, and Graves trio would likely struggle to dive.
If you suspect that your opponent is indeed setting up a dive, there are three things you can do. The first thing
you can do is thin the wave. Instead of allowing your opponent to gradually build their wave up, you can use
abilities or ranged autos to clear minions and make it harder to dive you. By thinning waves, you pick up more exp and
also potentially set up a freeze outside your turret. Let’s say for example, you manage to
thin a wave down to 3 or 4 minions while the enemy jungler is positioned
behind your turret to dive you. Instead of letting it crash into your turret and allowing your enemies
to dive you, you can keep the minion wave just outside of your turret. In order to dive you, the enemy jungler would have to walk straight into
your turret, without minions tanking, or take the long route around. If the enemy laner wants to force
the wave to crash, they will have to fight you to do so, which would probably
not be very convenient for them. Another thing you need to consider
when there’s heavy dive threat is that is that you need to avoid trading.
Why’s the enemy laner trying SO hard to trade with you? With a wave
slow pushing into you, they can make favorable trades to chunk you out. Not only
does this give them more lane pressure, but it also sets up dives. When you know
your opponents can slow push waves heavy trading, thin the wave when possible, and activate your health potions
earlier so that you can be healthy enough to avoid, or outplay a dive. Now that we’ve talked about how to prevent yourself
from getting into these situations, we need to talk about the inevitable.
What do you do when you’ve made mistakes and then are getting camped and
how do you to recover from that. The most important moment is the first
time you get ganked. How you react the first time determines how the
next 5 minutes of the game plays out. This takes a LOT of practice; you need to understand your champions
limits and also draw upon any previous experience you have. When you get ganked, you need to immediately assess whether or not you can
escape. If you can’t, it’s do or die. Assess these possibilities: Can I ignore the jungler and try to kill my laner? If you’ve been pushing your lane, you’ve
hopefully been able to take favorable trades. In order to set-up a gank, your opponent might engage
on you. Take them head on and trade kills with them if you can. Can I make the enemy jungler or laner use
flash, or should I just trade with them? In the case that you can you can force an enemy to use flash, that’s not the worst result. If
the enemy jungler flashes onto you, consider whether or not you can live by flashing away. But if the enemy laner
flashes on you, you should usually hold your flash. In cases where you can make them both flash, it’s
definitely acceptable to use your flash to trade 2 for 1. Another question you might ask is, it’s what’s the state of
my wave? Is it going to push to their turret or mine? While there’s very little you can do
while getting ganked, if you’re slow pushing a wave, you can consider clearing
the remaining minions in the enemy’s wave. Ultimately, you want to do whatever
you can to avoid letting the enemy freeze the wave. Do whatever you can to
make sure the wave pushes back to you. What’s easily the most essential part of
this is understanding whether or not you should use flash. The worst case scenario
is that on this first gank, you end up wasting flash and still die. At that point,
it’d be weird if you didn’t get camped. Without flash, there’s simply no way you
can avoid jungle pressure coming your way. Properly playing around getting camped
revolves around one fundamental that we all love – wave management. The best thing you
can do while getting camped is making sure the wave is always near your turret and
avoid trading. This makes it harder for the enemy jungler to gank; if they want to gank,
it’ll inevitably going to turn into a tower dive. If possible, make sure that waves are always pushing into you. In
most cases, you won’t be able to hold a freeze because your opponent will be able to force you off of it. Try your best to freeze first
and back off only if your opponent is pressuring you. When your wave begins to push back, make sure it pushes as slowly as possible. Even
though your wave is pushing, you want to keep it close to your turret for as long as you can. Another reason for this is that if you build
a big enough wave, your enemy won’t be able to freeze it as easily. There’s also the sticky situation where your opponent is freezing
the wave and you can’t break it. The first thing to note is to not make the same mistakes that brought you into this
situation in your next games. While you’re in these situations though, there are a couple of things you can do. In order
to break the freeze, you can ask your jungler for assistance. With their help, you can pressure your opponent off of the
freeze and crash the wave into turret and bounce it back. Another option is to roam. If there’s simply nothing else you
can do, look to roam to another lane and gank for them. Since your opponent wants to maintain their freeze, they don’t want
to follow you. By creating pressure elsewhere, you build leads for your teammates, find some extra gold or exp you
wouldn’t have otherwise, and potentially force your opponent to break their freeze. Seeing that you’re constantly roaming, your
opponent may feel the need to push to your turret to punish. While risky, roaming is one of the most effective
ways to recover after getting camped. Be careful when you choose to do so, you should
only do so if it’s impossible to break freezes in your own lanes. If the plays go wrong, you
could put your teammates behind as well, so assess whether or not you’re able to successfully
gank another lane. After successfully ganking off of a roam, look back at your own
lane. If your opponent is stubbornly maintaining the freeze, continue to push with the teammate
you ganked for and hit the turret. A similar alternative for sidelaners is to reset and lane
gank for the opposite side lane. Top laners need to proceed with caution, but bot laners
have more freedom to attempt this rotation. Walk into the brushes of whichever side
you walked to, and have your teammates bait fights. Proceed to either pick up kills,
or pressure enemies off turrets with your wave and dive threat. The reason why this
is more effective for bot laners is because of the numbers advantage it creates in
the top lane. You’ll be 3v1 after this rotation, while a top laner roaming would
make it 3v2. It doesn’t even matter if you manage to find kills with these rotations.
The entire point of making a rotation like this is to pressure the enemy turret.
By breaking a turret, you can end the laning phase and finally tear down the tent that
the enemy jungler pitched in your lane. With all that said, let’s do a recap. The first step to combat getting camped is to
prevent it. Consider yout team comp, your match-up, and the jungle match-up and then manage your wave accordingly.
Se second oneis, watch where the enemy jungler starts. This is paramount because it can determine whether
or not you can play aggressively during the first few minutes of the game. Third, when enemies are slow
pushing waves to set-up dives, avoid trades and try to thin the wave. Fourth, when getting ganked, quickly
assess the situation and react properly. Use flash if it’ll be beneficial, hold it if you know you’ll
die regardless. And lastly, when enemies set up freezes so that the jungler can camp you, do your best
to break the freeze. Call your jungler for help if you need it. Alternatively, roam to another
lane or rotate somewhere else to create pressure if needed. That’s it for this video. Thank you guys so much for watching!
Remember guys, you can check out our youtube channel for more content like this. And if you guys are
interested in taking your gameplay to the next level click that description link below. That’s
it for the video. Thank you guys so much for watching! Good luck on your next few
games, and we’ll see you on the Rift.

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